19.
Jan

Social Networks ...

Just purged most of my information from facebook and SchuelerVZ. I don't really get the point of these networks and I want to keep my data where I can control it - on my website. Well, actually there is no "About me" page at the moment, but it is a long-term goal to get one.

Why do people actually register there and have thousand-and-one friends, if they don't even know most of them in real life or only saw them one time in school? Somehow this blows the whole meaning of "friend". The only useful thing for me about a social network is to find information about others. And this is also the reason why I quit. Because these others could do the same. Publishing information only on my website gives me a feeling of control, because I can delete old information and I would be sure that it is not archived deep in the server root.

05:08 PM | 0 Comments | Tags:
09.
Jan
positioning.jpg

WoW Lua: Positioning text in a frame

A small sketch I did for someone to show the principle of anchoring text frames correctly in the World of Warcraft API.

05:12 PM | 0 Comments | Tags: ,
04.
Jan
Summit of Mount Hyjal

Exploration never dies

or: Presenting 'Levitate-Walking'

I'm playing World of Warcraft now for almost five years, with only one short break for a few months - and I was never really active in either PvE or PvP. For me, there are only two things in WoW that really make fun: AddOn development and, more important, Exploration. There was Wallwalking before Patch 1.9 where you could run alongside vertical walls with a bit precision. And after that was fixed, Walljumping came into existence: it was a lot more difficult to master, but you could not only move in horizontal direction, but also climb walls vertically! I have to admit that I never was quite good at it. One time I needed forty minutes to climb about five meters in height.

But now, after Walljumping was fixed and Wallwalking had its surprising and short comeback, Blizzard failed another time in their neverending efforts to stop Exploration. And this time it was an epic fail. You can climb any wall, in any direction, vertical and horizontal, by using the Priest's Levitate-spell and knowing how to get things done. You do not even need some skill or talent for it - it is really like that: running up a steep wall.

This technique once again got me back to the roots and visiting old places, like the mysterious floating rocks of Deadmines Secret. In addition, I climbed every high mountain I could imagine (and where I never was before): The Grim Batol-HELP-mountain, the summit of Mount Hyjal (which is in the picture) and various mountains in the Culling of Stratholme instance.

02:24 AM | 0 Comments | Tags:
04.
Jan
website.jpg

Yep, new design. Again. Seems like I do not really like dark themes, because since the new old design went online, I didn't do a single thing for it. And this new steampunk-influenced one is another try to make a clean start back into blogging - now with Chyrp, a lightweight and modular blogging-engine, instead of the old full-blown WordPress. This whole new system focuses more on a mix between blogs and the all-new microblogging like Twitter which comes in handy for me, because it could get me back into writing more often and topic-specific. Let's face it: the old blog was merely a monthly status-update, covering all the latest news in one single big post.

Cross your fingers that I'm more active this time ;)

01:50 AM | 0 Comments | Tags: ,
04.
Oct

It's done ... not.

As you might have seen, the new design is online. As I said in the last post, it was planned to be a lot darker and grungier, and in my opinion a lot more individual. I originally planned to make the design completely dark without this light header, but it didn't turn out right, so I decided to play around with vector art to create some swirls and circles as part of the logo. And no - there is no Adobe Illustrator or Photoshop involved, it's done with the open source tools Gimp and Inkscape. You may would not expect that, but as soon as you got around the clumsy interface of Gimp, you find actually things that Gimp has a lot better done than Photoshop - the lasso tool for example.

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02:44 PM | 0 Comments | Tags:
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